Write Address Detailed Functions

RESMP0 (RESMP1)

These addresses are used to reset the hoiz. location of a missile to the center of its corresponding player. As long as this control bit is true (1) the missile will remain locked to the center of its player and the missile graphics will be siddabled. When a zero is written into this location, the missile is enabled, and can be moved independently from the player.

D1 = RESMP (missile-player reset)

Back to Table of Contents

Back to 'RESP0 (RESP1, RESM0, RESM1, RESBL)'
Forward to 'HMOVE'