Write Address Detailed Functions


This address is uded to write into the playfield control register (a logic 1 causes action as described below)

D0 = REF (reflect playfield) D1 = SCORE (left half of playfield gets color of player 0, right half gets color of player 1) D2 = PFP (playfield gets priority over players so they can move behind the playfield) D4 & D5 = BALL SIZE
               D5   D4   Width
               0    0    1 clock
               0    1    2 clocks
               1    0    4 clocks
               1    1    8 clocks

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